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Operation Brevity

I played Operation Brevity several time over about a year using microarmor on 8'x5' or larger tables, which gave plenty of room for operational maneuvers.

I liked the approach and design philosophy of the rules, but I had a few reservations:
  • The single-stand battalions felt too abstract. I decided I wanted a battalion to be multiple stands and "wear down" as casualties mount, "fluff up" again as reinforcements arrive and broken sub-units are rallied and reconstituted, and spread out or bunch up based on the battalion's activity and stance. I had some ideas to accomplish these things with OpBrevity, but never got around to it.
  • The one-unit-at-a-time activation system does not scale up well to large games, and even pushing a division around (what the rules are meant for) seemed unnecessarily boggy. The rules lean heavily on this mechanism, so removing or modifying it might destroy the integrity of other mechanics.
The rules were originally published as a web page. I converted these into a PDF of the rules, I made a PDF QRS, and I made my own PDF QRS re-scaled for my microarmor collection. The wording is all the original text by Phil Yates (including any spelling and grammar mistakes).
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I. Craig Nichols,
Oct 4, 2016, 8:47 PM
Ċ
I. Craig Nichols,
Oct 4, 2016, 8:47 PM
Ċ
I. Craig Nichols,
Oct 4, 2016, 8:47 PM