- Sky
Pacificon Game H-118
Time slot: Friday 6-10 PM
GM: Ix
Description: Wildcats try to fight past Zeroes to stop Betties from dropping bombs that will reduce the American starting forces in Guadalcanal game 4 - Jungle (Sunday).
Format:
Aerial bombardment of Henderson Field
Rules: Check Your 6
Players: 8
Campaign effects: Each Betty which flies off the edge removes one stand of Marines in game 4: Jungle.
IJN Forces
15x G4M1 Betty
3x A6M2 Zeroes per
Japanese player.
US Forces
2x or 4x Wildcats per American player (based on player experience); more Wildcats than Zeroes
- Sea
Pacificon Game H-119
Time slot: Saturday 9 AM - 3 PM
GM: Steve Taylor
Description: Night action in The Slot. The USN tries to stop an IJN task force attempting to bombard the shore to reduce American forces available in game 4 - Jungle.
Format: Night naval battle to bombard Henderson ("What if" bigger battle of Cape Esperance)
Rules: General Quarters 3
Players: 8
Campaign effects: Marines lose one stand during setup in game 4: Jungle for each main turret of Kongo or Haruna or for each 3x CA turrets (on Aoba, Furutaka, Kinugasa) which conducts a bombardment after game 2: Sea is done.
USN
BB Washington
CA San Francisco
CL Boise
CL Helena
CL Atlanta
DD Farenholt
DD Duncan
DD Laffey
DD Buchanan
DD McCalla
DD Walke
DD Benham
IJN
Bombardment Force
BB Kongo
BB Haruna
CL Isuzu
DD Kagero
DD Oyashio
DD Hayashio
DD Kuroshio
Escort Force
CA Aoba
CA Furutaka
CA Kinugasa
DD Fubuki
DD Hatsuyuki
- Sky & Sea
Format: Two games, run
concurrently. Planes which leave game 3A: Above enter game 3B: Below for
an attack run. The first plane to leave the table initiates the first turn of dawn in game 3B: Below, and the planes begin appearing after that.
A. Above
Pacificon Game H-120
Time slot: Saturday 4-10 PM
GM: Chuck Staedler
Description: Game 3A in the Pacificon Guadalcanal campaign. Japanese fighters try to stop American planes from flying into game 3B (at the next table) to bomb Japanese transports reinforcing game 4 (Jungle)
Format: Aerial attack on Japanese transports at dawn
Rules: Sky's the Limit
Players: 7 (If odd number of players, extra player is IJN)
IJN Forces
2x Rufe per player (up to 6)
2x more Rufe for any Japanese player losing both fighters before American bombers leave
US Forces
2x P-39s per player (up to 6)
6x Dauntlesses
5x Avengers
B. Below
Pacificon Game H-121
Time slot: Saturday 6-11 PM
GM: Scott Wilson
Description: A Japanese convoy carrying reinforcements for game 4 (Jungle) is attacked by PT boats, and any US planes that manage to fly in from game 3A (running concurrently at the next table).
Format: PT boats attack Japanese reinforcement convoy at night during unloading operation
Rules: Action Stations
Players: 8 (If odd number of players, extra player is US)
Campaign effects: Each Japanese ship which survives game delivers Japanese units to game 4: Jungle
USN Forces
4x PT boats/player with 1-3 players, 2x PT boats/player if more
Any US planes (Dauntlesses, Avengers, P-39s) that make it from game 3A: Sky & Sea - Above at neighboring table
Note: First US plane to leave 3A: Sky & Sea - Above starts dawn turn in this game
IJN Forces
1x DD per player (min 2, max 4: Mutsuki class, Asagumo, Natsugumo, Yamagumo, Akizuki)
4x transports
8x small barges ferrying troops from ship to shore
- Jungle
Pacificon Game H-122
Time slot: Sunday 10 AM - 4 PM
GM: Jeff Grein, Fred Avner, Ix Nichols
Description: The final game in the Pacificon Guadalcanal campaign. US Marines,
reduced by bombardments in game 1 (Sky) and game 2 (Sea), are attacked
by a Japanese army reinforced by game 3 (Sky and Sea).
Format:
Land assault on Henderson Field
Rules: Memoir '44
Players: 8
Forces
Henderson Field OOB, modified as follows:
US Marine Corps
3x artillery units
22x infantry units
During setup, add one hit to any Marine infantry unit (C-in-C's choice) for each of these:
- each successful Betty bombardment in the Sky game (up to 15)
- each functioning main turret of an IJN BB which conducts a bombardment of Henderson Field after the 2: Sea game (up to 8)
- each 3x functioning main turrets (rounded) of IJN CA (on Aoba, Furutaka, Kinugasa) which conducts a bombardment of Henderson Field after the 2: Sea game (up to 3)
Imperial Japanese Army
3x artillery units
26x infantry units
During setup, IJA starts with 22 infantry units, plus one infantry unit for every transport which unloaded the table in 3B: Sea & Sky Below (possible maximum of 26 units).
Terrain Bits
21 hill hexes (Hexon hills)
77 jungle hexes (crafted by Ix)
15 river
hexes (Jeff's latex river sections)
2 airfield
hexes (2"-3" wide dirt road, 6"-8" long)
1 HQ hex
(buildings or huts or tents)
6 fortified (sandbags)
3x at setup, 3x just in case of new ones developed through card play